package
{
	import flash.display.Sprite;
	import flash.events.Event;
	
	public class Fighter_Game extends Sprite
	{
		protected var manager:FGGameManager;
		
		public function Fighter_Game()
		{
			addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
		}
		
		private function onAddedToStage(event:Event):void
		{
			var renderer:FGRenderer = new FGRenderer();
			addChild(renderer);
			manager = new FGGameManager(stage, renderer);
		}
	}
}